3d Modeller update
I made some more progress on my 3d modeller - I got loading of all of irrlicht's built in model types working (it supports 3ds, OBJ, and some others). I also made it so you can hide parts of the model so you can keep the framerate high when the model gets detailed. The next step is more difficult, but it's the last thing I have to do to be able to generate some models for games. I want to be able to generate a low-polygon model from the high polygon model. Instead of using an algorithm I'll let the user decide where the points should be - they'll just click on the surface of the high polygon model to place the vertices. Then they'll connect up the points and it will automatically generate both the UV mappings and also the texture and bumpmap (displacement map, whatever) from the high polygon model. Then you'll be able to export the final low polygon model + texture so you can start animating it. I recently came across this bones-based animation program called CharacterFX. It's extremely cheap (15$) and seems to suit my needs. I will probably pick it up. It also exports to 3ds and md2, both of which Irrlicht (the 3d engine I've been using) reads.


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