Claymod



I've got some more Claymod news. I finally have the texture generation working without ugly seams. I also got the UV unwrapping ('pelting') working with user settable seams. Those were two big areas that were consuming a lot of time, but now I can move on to other stuff. I have maybe 10 things left to do before it should be testable end to end. I'm looking forward to making some models with this thing.

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