Wiimote update
I was able to access the wiimote info using WiiYourself. It seems that the Wiimote supports up to 4 points only (or atleast no one has been able to figure out how to get more points yet - correct me if I'm wrong), so that limits it's usefulness for multitouch applications a bit. However, it could still be really cool in a 'light pen' setup.
Anyway, it should be pretty easy to integrate WiiYourself with touchlib, however I'll have to think about what the best way to do it is. Probably what I'll need to do is make it so we can run touchlib without the whole image-capturing-and-processing module running. Then I'll make a function that lets you send touchlib blob positions and have it track them for you. The various wii-mote libraries are platform specific so I'll need to make it flexible enough to work with different libraries (and maybe even non-wiimote input devices).
I'm also interested in trying the 3D picture setup. It would be awesome to make a game with, or do an art exhibit, or even use with a 3d modelling program. First step is to make some IR glasses.
Anyway, it should be pretty easy to integrate WiiYourself with touchlib, however I'll have to think about what the best way to do it is. Probably what I'll need to do is make it so we can run touchlib without the whole image-capturing-and-processing module running. Then I'll make a function that lets you send touchlib blob positions and have it track them for you. The various wii-mote libraries are platform specific so I'll need to make it flexible enough to work with different libraries (and maybe even non-wiimote input devices).
I'm also interested in trying the 3D picture setup. It would be awesome to make a game with, or do an art exhibit, or even use with a 3d modelling program. First step is to make some IR glasses.


0 Comments:
Post a Comment
<< Home