- Click here for a list of all my projects.
- Click here for Touchlib info. Source code here.
- Click here for our multitouch community site.
Tuesday, October 31, 2006
Sunday, October 29, 2006
No Wii for Mii
Thursday, October 26, 2006
another FTIR video
Could this be someone who's been to this blog before? Looks like cooking oil on the surface to improve the FTIR effect.
Tuesday, October 24, 2006
Monday, October 23, 2006
What I'm up to
On the programming end I've shifted my focus a bit. I'm pretty satisfied with how the multitouch table has turned out so far - it's not perfect but it's probably as good as it can get without me plopping down large sums of money for new cameras or exotic screen materials. So, I'm going to focus on Genome again. Genome is a music sequencer application that I have already put a few months into developing. All the basics are there - you can create instances of instruments and effects, write note patterns, audio is working, saving and loading works, etc. The thing that will set Genome apart from all other music apps is that it will be the first multi-user music application. It will allow multiple people to work on one song at the same time over the internet. And yes, I know there are a few programs which already allow something like this, but I think Genome will be the first to do it the way that it does it. Online collaboration will be the most important part, and I hope to show that working on a song with others can be fun and addictive - just like playing a game. Genome is influenced by Buzz's modular nature and I would like to include a module that allows you to build new effects and synthesizers similar to how the Nord Modular works (by connecting simple building blocks). Anything you create can also be exported and shared. There will be a big emphasis on community and sharing resources which were important parts of Buzz's success too. The GUI will be designed to provide a fast workflow and be easy to use - expect lots of keyboard shortcuts for all the major functions (everything will be accessible by mouse too of course).
Wednesday, October 18, 2006
Touchlib Source Code
Monday, October 16, 2006
DIY Instructions
Tuesday, October 10, 2006
Claymod in action
Monday, October 09, 2006
More Vids
Touchscreen Progress
Thursday, October 05, 2006
Sweet links
Well, I must admit that I've been saving this one for a rainy day. Hey, it's not like there is news everyday in the world of interactive multitouch tables.
Anyway, here are a couple really good links about interactive tables in general:
Thanks to Futnuh for passing these along. If anyone else has any great links they'd like to share feel free to send 'em over. My email is admin[at]whitenoiseaudio . com.
Wednesday, October 04, 2006
Mindmap
Tuesday, October 03, 2006
Monday, October 02, 2006
DIY IR Pen - Pics
vNes
Sunday, October 01, 2006
Helping blind people see using sound?
So, here's my idea for how it could work. You'd need a high frequency capable speaker, a high frequency stereo recorder, a pair of headphones, and a computer to process the input and output. The speaker, headphones, and recorder would be part of a hat that the sight impaired person would wear. High frequency clicks are outputted from a speaker (ultrasound clicks would probably be best? I don't know much about ultrasound). A stereo recorder simultaneously records all the sounds. You could Highpass filter out everything except ultrasound. The results should resemble the impulse response for the room. Then you use the impulse response to re-create the reverberations of the room (you could feed it with white noise or some other kind of sound) and play it into headphones for the sightless person. Everything would happen in realtime so as you move your head you could hear how the impulse response is affected. You'd be giving them the ability to focus on the sound of the shape of the room and since it's in stereo, get a 3d picture of it. Since it would use high frequency sound, above the normal hearing range, it would be pretty unobtrusive, though there's a chance it might bother dogs and some other animals. ;) The big challenge would probably be making it portable (it might require a lot of processing power) and finding audio equipment capable of high frequency operation. Consumer cards already purport to being able to handle 192khz, but finding speakers and microphones that can handle that might be difficult..
Touchscreen Progress
I started working on a IR pen input device (pictured on the left) using a pen, a momentary switch from radio shack, an LED and a watch battery. I still need to find a way to mount the battery, but otherwise it seems to work. It lights up in IR when you press down.
I also started thinking about converting Irrlicht's GUI code to work with multiple inputs and I think I have an idea on how to do it that shouldn't require too many changes or break it for non-multitouch appliactions. It will be kind of nice getting this working, since then I'll have a complete GUI system (with buttons, dropdowns, windows, etc) that is multitouch friendly.
I am also going to think about how the screen can be made even more sensitive and user friendly. Dragging operations are still a bit difficult since when your finger starts moving, the FTIR spot tends to get less bright. Fixing may take a combination of getting better quality images and more predictive blob tracking.
