This is a 3d modelling application which works similar to Z-Brush. The goal is to facilitate the production of detailed, high-polygon models and help turn them into low-polygon models with a bump map (for games).
- 'Clay-like' modelling paradigm. Instead of modelling out of geometric shapes, the user can press, push, pull, twist and otherwise deform a shape into whatever form they like.
- Developed several algorithms: Smoothing a high polygon mesh, nudging the vertices in a specific direction, generating a bump map for a low polygon model from a high polygon one, unwrapping a 3d mesh into a 2d mesh, and more.
- This application now works with my Multitouch screen (see below)
- Uses the Irrlicht3D rendering engine
|
 |